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- Sep 10, 2017
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- RMMV
I wanted to make a skill where the user moves over to their target and patches them up with a healing item. The problem here is that, if the skill is used on the user themself, they simply walk a few steps forward, turn around and the animation weirdly plays on them.
This is my current set-up for the notetag.
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
move user: target, front base, 10
wait: 10
wait for movement
move user: target, base, 5
animation 139: target
wait: 5
action effect
motion chant: user
wait for movement
face user: target
move user: target, front base, 10
face user: target
wait for animation
move user: home, 20
face user: forward
wait for movement
</target action>
How would I go about making an Else function or something like that to make the user perform some different motions when the skill targets themself?
This is my current set-up for the notetag.
<setup action>
display action
immortal: targets, true
</setup action>
<target action>
move user: target, front base, 10
wait: 10
wait for movement
move user: target, base, 5
animation 139: target
wait: 5
action effect
motion chant: user
wait for movement
face user: target
move user: target, front base, 10
face user: target
wait for animation
move user: home, 20
face user: forward
wait for movement
</target action>
How would I go about making an Else function or something like that to make the user perform some different motions when the skill targets themself?

