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Is there a way to have a skill automatically activate with a certain percentage chance of doing so? For example, lets say I have a skill that has a chance of activating equal to the user's Agility stat that allows the player to evade all damage. Every time an attack (preferably only of a certain type/element, eg Physical, Fire) were to hit the character, there would be a chance for the Evade skill to activate, which would mean the attack did no damage.


Building on that, is there a way to do this so that it halves the damage taken rather than reducing it completely? 


Ideally, the final product of these two would be a rebuild Guard system. Every character would have an automatic chance to block and/or evade each attack, and this chance would depend on their Guard stat (replacing Luck) for Guard and their Agility stat for Evade. The Guard command would then provide a one turn boost to the Guard stat instead of adding the Guard state. 


Is this possible?

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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