- Joined
- Apr 24, 2015
- Messages
- 54
- Reaction score
- 1
- First Language
- English
- Primarily Uses
- RMVXA
Hello everyone!
I'm currently working on a project in which I want to implement a stored up skill system. Here's what I mean.
In battle, a "skill gem" appears in the top left of the screen, with three fillable slots. This is meant to be separate from TP as each filed portion only represents one point. In accordance with this, my idea was to have skills become available during battle as the gem fills up, which is done by performing crits or evasions and the like or also by random chance during attack, with the possible maximum being 3 skill points. During battle, I wanted the picture graphic to change to fill itself up as a variable increases, and as the picture increased, the actor would find new skills under "Abilities".
Example scenario;
Actor has none of the Skill Gem filled. Under the Abilities option is simply an unusable skill with the message to fill up the skill gem to get skills working. Actor scores a crit and the skill gem gets one part of three filled. In abilities tab next turn there is a skill available and message skill is gone. After skill is used, the skill gem shows no full areas and message is back.
I currently have 3 common events set up hoping to control this, and they actually seem to work, but only change the graphic of the meter and skills after the battle, not during.
If anyone knows how I can achieve this, I would appreciate the help. In event scripts would be helpful, but out of events can be too.
If necessary, I'll provide pictures to help.
I'm currently working on a project in which I want to implement a stored up skill system. Here's what I mean.
In battle, a "skill gem" appears in the top left of the screen, with three fillable slots. This is meant to be separate from TP as each filed portion only represents one point. In accordance with this, my idea was to have skills become available during battle as the gem fills up, which is done by performing crits or evasions and the like or also by random chance during attack, with the possible maximum being 3 skill points. During battle, I wanted the picture graphic to change to fill itself up as a variable increases, and as the picture increased, the actor would find new skills under "Abilities".
Example scenario;
Actor has none of the Skill Gem filled. Under the Abilities option is simply an unusable skill with the message to fill up the skill gem to get skills working. Actor scores a crit and the skill gem gets one part of three filled. In abilities tab next turn there is a skill available and message skill is gone. After skill is used, the skill gem shows no full areas and message is back.
I currently have 3 common events set up hoping to control this, and they actually seem to work, but only change the graphic of the meter and skills after the battle, not during.
If anyone knows how I can achieve this, I would appreciate the help. In event scripts would be helpful, but out of events can be too.
If necessary, I'll provide pictures to help.

