Skill choice at level up plugin request

lohenien

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I'm looking to get a plugin that will allow players to choose between a number of possible skills to learn at a given level up via a separate learn skills screen accessible in the main menu.

The functionality would be variable, some classes might get a selection of skills they can pick from that grows while other classes would get to choose from the given list at a given level and each level would have different skills (think wizards vs sorcerers in DnD).

tags for classes, actors and items could be:

<choice list: x> //"x" is the level this choice list would be available<choice count:2> // allows 2 skill choices for this level(default for plugin is 1)skill:10skill:11-13 // skills 11,12 and 13 are optionsskill:15</choice list><choice list:"all"> //this list added to the available choices each time the actor could choose a skillskill: 20<require level: 25> // only shows as a choice if level is 25 or higherskill: 30</require level><require skill: 15> // only shows as a choice if skill: x is learnedskill: 31</require skill></choice list>Some plugin parameters would be:

level choice available every: x levels (if 0 the choice list would only be available at levels dictated by <choice list: x>  tags where x is not "all" or when called with an item.

choices count: 1 //default is one but can be changed via <choice count: x> tag

If two choice lists exist for the same level, each is a separate choice and would be completed FIFO
 
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jonthefox

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I was about to make the exact same request.  I too would like this.  
 

wrigty12

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While I didn't think of this at first, seeing this request makes me realize that I could really use this to make my game more interesting. Bumped!
 

DreamX

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Try Yami's Skill Shop

If you use custom requirements well you may be able to achieve what you're looking for
 

lohenien

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I'm looking into Yami's plugin a a roundabout way of doing this, it looks like it will involve alot of branched eventing to get the correct lists to show up for my concept.
 

jonthefox

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Don't think Yami's shop is exactly what I want though I have to look at it more closely.  However I think I might be able to accomplish it using one of Hime's scripts: http://himeworks.com/2015/10/level-up-events/

I'll just make a common event for each char and then also use Hime's large choices script to do it that way.  
 

Tsukihime

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Using level-up events, you could potentially build the entire system using events. You would make use of pictures to draw your scene, and use the event to handle user input.


Look at when level-up events are processed by default




Regarding your "separate screen" requirement, take a look at this character selection screen that was done in Ace




This was fully evented.


You could simply replace "characters" with "skills" and now you have a skill learning selection screen.


Demo for the video is available here
 
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