- Joined
- Feb 10, 2018
- Messages
- 86
- Reaction score
- 10
- First Language
- English
- Primarily Uses
- RMMV
Before I start, I'll clarify the term "chance chains" in the title. This simply means there's a chance-based property in the skill and, if that succeeds, another chance property pops up.
For instance, programming my skill, Protective Light, beyond the initial heal is getting difficult, because I also want it to cure a random debuff state present on the targeted ally. If this succeeds, I then want it to do a 25% chance to remove another random debuff state. Of course, this has to adhere to how many states are on the target at once.
Will this require a script/plugin to do?
For instance, programming my skill, Protective Light, beyond the initial heal is getting difficult, because I also want it to cure a random debuff state present on the targeted ally. If this succeeds, I then want it to do a 25% chance to remove another random debuff state. Of course, this has to adhere to how many states are on the target at once.
Will this require a script/plugin to do?
