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Skills that work only if the character is affected by a certain status?
IE, character must be blind.
I thought at first, use a common event to check if the status is present, and if not, then have no effect, but what about if the status IS present, can you put damage formulas in a common event??
Anyone have anything like this they can show as an example???
IE, character must be blind.
I thought at first, use a common event to check if the status is present, and if not, then have no effect, but what about if the status IS present, can you put damage formulas in a common event??
Anyone have anything like this they can show as an example???

