- Joined
- May 26, 2016
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I'm using Yanfly's Limited Skill Uses plugin and I have an idea for a class that revolves around guns and the fact that you need ammo for them. Each weapon will have a note tag that determines how many total bullets the gun can store and each skill or limit the gunner class has will draw from, forcing the payer to think about which skill is cost effective and then needing to use the "Reload" skill to get back all their bullets.
what i'm trying to figure out is "how?"
Say i have a gun weapon that has the following note tag <SType Gunner Use Max: +6>. This should mean that any and all Gunner skills will have a total of 6 uses. If i then in each skill that uses bullets the following note tag, <Global Limited Uses: -x>, that should remove a x number of uses from the pool of uses, right?
Am I doing this correctly or is there a simpler way to do this that I'm not seeing?
what i'm trying to figure out is "how?"
Say i have a gun weapon that has the following note tag <SType Gunner Use Max: +6>. This should mean that any and all Gunner skills will have a total of 6 uses. If i then in each skill that uses bullets the following note tag, <Global Limited Uses: -x>, that should remove a x number of uses from the pool of uses, right?
Am I doing this correctly or is there a simpler way to do this that I'm not seeing?
