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- Jul 16, 2013
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Hello, I am trying to make a skill that applies a stacking damage over time state to an enemy. On the skill's first use, it will apply state 1, on its second use, it will remove state 1 and add state 2, and on its third use, it will remove state 2 and add state 3 which is the final stack of the DoT. I attempted to use a script called "Neon Black's Stacking States" to accomplish this, but the script conflicts with another script in my project and does not work properly. As a result of that, I'm wondering if this stacking DoT can be created through the custom formula. Thank you in advance for your help.

