Skill Damage using another Actor Stat

killerfer

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With the current plugins, is it possible to calculate a skill damage using the states of a character that doesn't participate in the action? For example: actor A attacks the enemy, but the skill deals damage based on actor C atk stat instead of actor A.
 

Victor Sant

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The damage formula allows any valid js code to be used. so instead of "a.atk" you could, for example. use "$gameActors[X].atk".
 

Pine Towers

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I've wanted to do the other way around: When a hits b, c gets a little heal, c being non-a party member.
 

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