A character has a state which is inflicted for 5 turns.
While that state is in place, I would like that character to be able to do a sneak attack which ignores defence and has a high chance of critical. the way I've gone about it is like this:
Skill the player sees "Sneak Attack" this calls a common event.
The common event has a conditional branch : actor/state/inflicted from tab 2 of the conditional branch.
When yes, there is a forced action which calls up a skill the player doesn't see and which actually does the business. In that skill I can set the damage formula without the enemy's defence, so that's not a problem. What I can't see is how to raise the CRI level for this skill. All I can think of is for the common event to call another common event which inflicts a one turn state of higher CRI before the forced action, but that seems very messy.
Is there a better way?
thanks
While that state is in place, I would like that character to be able to do a sneak attack which ignores defence and has a high chance of critical. the way I've gone about it is like this:
Skill the player sees "Sneak Attack" this calls a common event.
The common event has a conditional branch : actor/state/inflicted from tab 2 of the conditional branch.
When yes, there is a forced action which calls up a skill the player doesn't see and which actually does the business. In that skill I can set the damage formula without the enemy's defence, so that's not a problem. What I can't see is how to raise the CRI level for this skill. All I can think of is for the common event to call another common event which inflicts a one turn state of higher CRI before the forced action, but that seems very messy.
Is there a better way?
thanks

