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Basically, what's written up there.
I want a character, my "Songstress," to be able to do a skill called "Serenade" in which the player makes four choices for effects before casting it.
It goes something like this:
Player selects Serenade in the battle menu.
First Choice (Raises cost from 0 to 10 TP): HP Drain, Strong Attack, Area Attack, MP Gain, or "Cancel."
Second Choice (+20 TP): Element of the attack, "Use Skill" or "Cancel."
Third Choice (+30 TP): A self-buff, "Use Skill" or "Cancel."
Fourth Choice (+40 TP): A Party Heal, Party Revival, MP Gain for everybody, Party-wide Status Clearance, "Use Skill" or "Cancel."
After making the choices, the character will first attack before doing the support effects if they had enough TP to reach them. I'd prefer if it all happened as a single skill with multiple animations at the same time, though.
The general idea is to have the skill option call a Common Event for the choices, then said choices changing variables. Those are supposed to define both the actual skill's cost, effects and status animations. Afterwards, all the variables return to 0.
I don't really know how to go about doing this, though. Not without making many and many Skills for the combinations.
So, is there any way to pull this out without plugins?
And, um, as an additional doubt, how do I "gray out" the options when the player doesn't have enough TP for the next choice?
I want a character, my "Songstress," to be able to do a skill called "Serenade" in which the player makes four choices for effects before casting it.
It goes something like this:
Player selects Serenade in the battle menu.
First Choice (Raises cost from 0 to 10 TP): HP Drain, Strong Attack, Area Attack, MP Gain, or "Cancel."
Second Choice (+20 TP): Element of the attack, "Use Skill" or "Cancel."
Third Choice (+30 TP): A self-buff, "Use Skill" or "Cancel."
Fourth Choice (+40 TP): A Party Heal, Party Revival, MP Gain for everybody, Party-wide Status Clearance, "Use Skill" or "Cancel."
After making the choices, the character will first attack before doing the support effects if they had enough TP to reach them. I'd prefer if it all happened as a single skill with multiple animations at the same time, though.
The general idea is to have the skill option call a Common Event for the choices, then said choices changing variables. Those are supposed to define both the actual skill's cost, effects and status animations. Afterwards, all the variables return to 0.
I don't really know how to go about doing this, though. Not without making many and many Skills for the combinations.
So, is there any way to pull this out without plugins?
And, um, as an additional doubt, how do I "gray out" the options when the player doesn't have enough TP for the next choice?
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