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Is it possible to have a skill do an or operation.  I want the state to cause either mp loss " or " hp loss....not at the same time as it does in this example.


This is spirit shackles skill type idea found on Yanfly's tip & tricks page with slight alteration.


<Pre-Damage Eval>


if (user.isStateAffected(45)) {


user.gainMp(-5) || user.gainHp(-100)


}


</Pre-Damage Eval>

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