Skill Equip

Mojo907

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Appears to crash if the skill calls forth a common event such as a summon spell. Anyone else encounter this?
 

MasterRob

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So wait. Just to make sure, is this compatible with passive skills?

(Such as Neon Black's Script: http://forums.rpgmakerweb.com/index.php?/topic/4693-passive-skills/)

If I want it so that some skills are passive bonuses like "HP +10%" or "Critical +5%" but you can only equip a couple of those and have to choose (like Support Abilities in Bravely Default, etc.), will this script let me do that?

Will only "equipped" passive skills be in effect?

Either way, this is a fantastic script. Thanks.
 

Feldschlacht IV

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So wait. Just to make sure, is this compatible with passive skills?

(Such as Neon Black's Script: http://forums.rpgmakerweb.com/index.php?/topic/4693-passive-skills/)

If I want it so that some skills are passive bonuses like "HP +10%" or "Critical +5%" but you can only equip a couple of those and have to choose (like Support Abilities in Bravely Default, etc.), will this script let me do that?

Will only "equipped" passive skills be in effect?

Either way, this is a fantastic script. Thanks.
I had a question like this as well; 'Passive' skills are still in effect even when unequipped, which is not what I'm going for. Is there a way to make passive skills only take effect if equipped?
 

MHRob

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I'm using neon's passive script myself along with the skill equips, and created a passive skill called "Bright eyes" which prevents blindness 100% when equipped. Doesn't prevent blindness when unequipped so it's working for me, not sure if there's something. Use this along with Yami's limitations skill equip skill and you can create different categories for skills. I use three different ones, with the third one being called "Passives". You can limit how many skills are allowed to be equipped for each category as well. I highly suggest you try it out if either of you haven't already.
 

Damenshi

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Hello.

I wanted to get this script, but the Dropbox link is giving me a good 'ol error 509.

(Too much traffic, so the link was temporarily disabled)

Is there perchance another way I can find it?
 

Damenshi

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Ah, I see.

Thank you!
 

Plainview

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Got a 509 Dropbox error. There seems to e too much traffic, so I can't download it. Is there another way to download it?
 

C.W. Plainview

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I feel like an idiot because it seems Kazyn and MHRob have already seemed to figure this out, but...

I cannot get passive skills to work with this script. I'm using Victor's Passive States script to make passive skills. I've tried the Limitations add-on, creating a new skill tag called "Passive" with an ID of 3, then plugged <skill tag: 3> into my passive skills in the database, all as MHRob suggested. But the passive skills still take effect even then they are not equipped. I'm obviously missing something here, but don't know what.
 
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Rikifive

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I'm assuming you're talking about passives in menu (map); not in battle?

Because the unequipped skills are removed only in battle ~ on the map etc. you have all the skills available ~ let's say you have only some attack skill equipped, but you can still use heal skills from menu ~ so passives are also available ~ the not equipped passives should not work in battle.

-----

I'm having the same problem as you, so I did only passives, that raises your elemental resistance etc. that's not visible and don't affect stuff on map ~ in battle it works fine.

-----

Or perhaps somebody knows how to solve that... I also would like to know how to do that.
 

MHRob

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I feel like an idiot because it seems Kazyn and MHRob have already seemed to figure this out, but...

I cannot get passive skills to work with this script. I'm using Victor's Passive States script to make passive skills. I've tried the Limitations add-on, creating a new skill tag called "Passive" with an ID of 3, then plugged <skill tag: 3> into my passive skills in the database, all as MHRob suggested. But the passive skills still take effect even then they are not equipped. I'm obviously missing something here, but don't know what.
Try using this script for passive skills instead of Victors-http://forums.rpgmakerweb.com/index.php?/topic/4693-passive-skills/ ,

then use quasi's passive skills script to classify those passives into a certain skill ID so that they don't appear in battle-http://www.rpgmakervxace.net/topic/22881-quasi-passive-skills/

That's how I got it working. Hopefully it works for you too. The links lead directly into the respective scripts topics so just click on them and look for the script via a link in their respective topics.

Best of luck.
 

C.W. Plainview

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I'm assuming you're talking about passives in menu (map); not in battle?

Because the unequipped skills are removed only in battle ~ on the map etc. you have all the skills available ~ let's say you have only some attack skill equipped, but you can still use heal skills from menu ~ so passives are also available ~ the not equipped passives should not work in battle.

-----

I'm having the same problem as you, so I did only passives, that raises your elemental resistance etc. that's not visible and don't affect stuff on map ~ in battle it works fine.

-----

Or perhaps somebody knows how to solve that... I also would like to know how to do that.
Yep, this was the issue. I was creating a passive skill to increase ATK by 200%, and the effect of the skill was visible in the status menu even when the skill was not equipped. I never even bothered to test it out in battle! Thanks for the information!

As a test, I also got rid of the Limitations add-on. As far as I can tell, the Limitations add-on makes no difference in regards to passive skills working in battle. Though the skill's effect still showed up in the menu when not equipped, it didn't work in battle (like it's supposed to).

Pretty annoying the effect is still seen in the menu, same with heal skills that are set to be usable in the menu. But I suppose it'll have to do. Does Yami still support this script? Would like to see a fix for this issue.
 

Rikifive

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I think it's not a issue, I would rather say it's a simple incompatibility/unexpected feature and that's why it doesn't support that.

I don't know if Yami still supports that script etc...
 

C.W. Plainview

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You're right. Definitely shouldn't be Yami's responsibility to fix something like that.

I don't suppose anyone else with coding knowledge would be willing for write some code to achieve proper compatibility with passive skills and the effects being displayed out-of-battle? I'd do it myself, but I have no coding knowledge whatsoever.
 
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MeowFace

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For those having trouble refreshing the status window after equipping passive skills.

Put this fix below Yami's script:

Code:
class Scene_Skill < Scene_ItemBase  alias meow_on_skill_equip_fix on_skill_equip_ok  def on_skill_equip_ok    meow_on_skill_equip_fix    @actor.refresh    @status_window.refresh  endend
 

SilentWyvern

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So I'm having trouble installing this, coding noob here. 'm not having any luck getting this to work at all. I have the right switches active, but past that I'm completely lost.

How do?
 

GuiltyAxer

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Hello, is there anyone here who have a copy of the manual ? I can't find it anywhere.
Or at least a list of the script calls that I can use.


My problem is that I made my character learn a skill juste before a boss battle, and it doesn't equip automaticlly this skill, even with an empty skill slot. I thought I would need a script call but, no manual so, no idea, meh :c


Thanks in advance.
 

Sixth

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actor_object.equip_skill(slot_index,skill_id)


Where 'actor_object' is a valid actor object from any method/variable.


Example:


$game_actors[2].equip_skill(1,56)


Equips skill 56 on the second skill slot (0 means the 1st slot, 1 is the 2nd one, and so on) for actor 2.


At least I think, I didn't actually test this, but judging by the code, it should work like this.
 

GuiltyAxer

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Do you know if there is a way for an actor to gain a skill slot every X level gained ? Or by equipment ?


And changing the default number of slot by actor ?


I think that's possible, but don't remember reading the way to do it u_u


Anyway, thanks a lot, that worked, you made my day ! :3
 
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It says undefied method 'y' for nil:NilClass


Please help me..
 
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