RPG Maker Forums

Hello guys.

I wanna make a skill that call a common event that give to you the amount of undiscovered treasures in the map.

I'm breaking my head thinking how to make it.

I thought to count how much treasure i have in a map (example 3) and create a event with automatic start that set Variable X to 3.
Then, every treasure that you find in the map, decrease the result.

But... in this way, i must create one variable for each maps, only for count the number of treasures. X_X

There is another way for achieve this result without creating lots of variables?

Latest Threads

Latest Posts

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,469
Members
137,821
Latest member
Capterson
Top