Skill Follow Up

fireflyege

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Let's imagine a skill called "Slice" which procs a skill called "Dice" on the same enemy with %X chance.

You use Slice and Dice is not visible but randomly occurs when you use Slice. It also applies to counter attacks. How can I make that happen?
 

Webby

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I can only think of these ways, hope this helps
1: You could use a plugin/script (Depends on what RM you use)
sidenote: I don't use much plugins/scripts so don't ask me which does which
2: you could setup a common event where it uses a the skill, in this case "Dice". It goes like this, activate "Slice" which procs the common event
which activates the skill "Dice". However, this results in a really bad stuff so I don't particularly want to recommend this.
 

Lonewulf123

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I believe VE has a plugin that allows for that. It’s called Follow Up skills. If you do a search on the forums you can find another similar plugin. Not sure if it will be compatible to your game, but it’s worth a shot.
 

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