- Joined
- Aug 19, 2013
- Messages
- 263
- Reaction score
- 218
- First Language
- English
- Primarily Uses
- RMVXA
I was wondering how to make a skill that has an effect where it will either do it's normal effect or it will do a different effect based on whether an enemy has a certain state on them. Here's an example: I have a skill called water burst. Water burst applies the state soaked. I have another skill called flash freeze. Flash freeze will either "freeze" the target for 1 turn or will "freeze" the target for 2 turns if they currently are affected by the state soaked.

