- Joined
- May 16, 2017
- Messages
- 53
- Reaction score
- 5
- First Language
- English
- Primarily Uses
- RMMV
So, I made a new character and he is going to be focusing on drawing aggression and countering, So I need a skill that enables a 100% physical counter chance and the character is unable to act while this is active, I tried this
In States make a State that is named whatever you want. For this example I'll use AllCrit. Set the Auto-removal timing to however many turns you want, but make sure the two numbers are equal unless you want it to last a random amount of turns. Under Traits, go to Param. Add an Ex-Parameter (Critical Rate), +200%. Add Messages if you want.
Now, go to Skills. Make a new one called whatever you want. Set the scope to The User (unless you want to be able to grant the crit ability to Allies), the Occasion to Battle Screen etc. etc. Under Effects, go to State, Add State, AllCrit 100%.
Go into your Classes, add your skill, do a battle test in the Troops page to check to see if it worked.
This does not work though, so any help would be amazing!
In States make a State that is named whatever you want. For this example I'll use AllCrit. Set the Auto-removal timing to however many turns you want, but make sure the two numbers are equal unless you want it to last a random amount of turns. Under Traits, go to Param. Add an Ex-Parameter (Critical Rate), +200%. Add Messages if you want.
Now, go to Skills. Make a new one called whatever you want. Set the scope to The User (unless you want to be able to grant the crit ability to Allies), the Occasion to Battle Screen etc. etc. Under Effects, go to State, Add State, AllCrit 100%.
Go into your Classes, add your skill, do a battle test in the Troops page to check to see if it worked.
This does not work though, so any help would be amazing!
