Skill/Item Screen during battle

ArcanaXIII

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Hello, is it possible to make the Skill and Item screen look something more like this:

screen.png

Here's a mockup of which I think should look:

Mockup.png

Basically, rather than the Skill/Item menu covering the whole screen, it replaces the character's status screen until you exist the menu.

I am aware that Yanfly has something like this with the Ace Battle Engine, but I'd rather keep the status screen without the character's faces, its personal preference I guess.
 

kerbonklin

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I think this one is the one you wanted.

Yanfly Battle Engine
Not exactly. Yanfly Battle Engine changes too much that he/she may not need, something more specific (or an edit of only the item/skill window from the script) is needed here.
 

ArcanaXIII

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Not exactly. Yanfly Battle Engine changes too much that he/she may not need, something more specific (or an edit of only the item/skill window from the script) is needed here.
Yeah, I only really want just the item/skill window and not really anything else.

Thanks for answering anyway.
 

Sixth

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Here is a little snippet for the item/skill window re-positioning/re-sizing:

module SkillItemListMod # Window Settings: WindowSetup = { :pos => [0,Graphics.height-120], # [x,y] :size => [416,120], # [width,height] :col => 2, # max columns :spacing => 6, # horz spacing :skin => "Window" # windowskin } endclass Window_BattleSkill < Window_SkillList def initialize(help_window, info_viewport) p = SkillItemListMod::WindowSetup[:pos]; s = SkillItemListMod::WindowSetup[:size] super(p[0], p[1], s[0], s[1]) self.visible = false self.windowskin = Cache.system(SkillItemListMod::WindowSetup[:skin]) @help_window = help_window @info_viewport = info_viewport end def spacing return SkillItemListMod::WindowSetup[:spacing] end def col_max return SkillItemListMod::WindowSetup[:col] end endclass Window_BattleItem < Window_ItemList def initialize(help_window, info_viewport) p = SkillItemListMod::WindowSetup[:pos]; s = SkillItemListMod::WindowSetup[:size] super(p[0], p[1], s[0], s[1]) self.visible = false self.windowskin = Cache.system(SkillItemListMod::WindowSetup[:skin]) @help_window = help_window @info_viewport = info_viewport end def spacing return SkillItemListMod::WindowSetup[:spacing] end def col_max return SkillItemListMod::WindowSetup[:col] endend
With this, you can move the item/skill windows where you want, and re-size them if you want.

You can also edit the max columns shown, the spacing between each item horizontally, and the windowskin used for the windows.

I did not make any extra window for the actor's status to the right of the item/skill window, got no time to do that now, sorry. Maybe someone else can/will do that for you.
 

ArcanaXIII

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Here is a little snippet for the item/skill window re-positioning/re-sizing:

module SkillItemListMod # Window Settings: WindowSetup = { :pos => [0,Graphics.height-120], # [x,y] :size => [416,120], # [width,height] :col => 2, # max columns :spacing => 6, # horz spacing :skin => "Window" # windowskin } endclass Window_BattleSkill < Window_SkillList def initialize(help_window, info_viewport) p = SkillItemListMod::WindowSetup[:pos]; s = SkillItemListMod::WindowSetup[:size] super(p[0], p[1], s[0], s[1]) self.visible = false self.windowskin = Cache.system(SkillItemListMod::WindowSetup[:skin]) @help_window = help_window @info_viewport = info_viewport end def spacing return SkillItemListMod::WindowSetup[:spacing] end def col_max return SkillItemListMod::WindowSetup[:col] end endclass Window_BattleItem < Window_ItemList def initialize(help_window, info_viewport) p = SkillItemListMod::WindowSetup[:pos]; s = SkillItemListMod::WindowSetup[:size] super(p[0], p[1], s[0], s[1]) self.visible = false self.windowskin = Cache.system(SkillItemListMod::WindowSetup[:skin]) @help_window = help_window @info_viewport = info_viewport end def spacing return SkillItemListMod::WindowSetup[:spacing] end def col_max return SkillItemListMod::WindowSetup[:col] endend
With this, you can move the item/skill windows where you want, and re-size them if you want.

You can also edit the max columns shown, the spacing between each item horizontally, and the windowskin used for the windows.

I did not make any extra window for the actor's status to the right of the item/skill window, got no time to do that now, sorry. Maybe someone else can/will do that for you.
Hey, yo, thanks a lot, its works.

Its fine, I can live without window to the right but if anyone knows how to make it, let me know.

This might be able to work in your favour as well (The first 30 seconds or so of the video should show what I mean).

http://www.atelier-rgss.com/RGSS/Battle/ACE_BAT30.html
Seems like goodstuff I could use, thanks.
 
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