- Joined
- May 15, 2012
- Messages
- 14,682
- Reaction score
- 3,003
- First Language
- Tagalog
- Primarily Uses
- RMVXA
Overview/Features
Skill Levels v1.05 (04/12/2014)
This is a core script that allows you to have skill levels
- Assign initial, maximum and exp formula for each skill on a per actor/enemy basis
- Escape codes for showing those values in texts
- Script calls to handle modifying those values
EXP On Use Add-On v1.01 (04/11/2014)
An add-on for gaining skill exp upon skill use
- Gain exp when you use a skill
- Exp gain is set as a formula per skill
- Can have both hit and miss exp formula
Note: this add-on isn't yet fully tested
Downloads
View it here
Changelog
Skill Levels
Exp On Use Add-on
Terms and Conditions
Read it here
Short Snippets
Show level on skill name
Skill Levels v1.05 (04/12/2014)
This is a core script that allows you to have skill levels
- Assign initial, maximum and exp formula for each skill on a per actor/enemy basis
- Escape codes for showing those values in texts
- Script calls to handle modifying those values
EXP On Use Add-On v1.01 (04/11/2014)
An add-on for gaining skill exp upon skill use
- Gain exp when you use a skill
- Exp gain is set as a formula per skill
- Can have both hit and miss exp formula
Note: this add-on isn't yet fully tested
Downloads
View it here
Changelog
Skill Levels
Version 1.01 - Made the default level and max to be 1 instead of 0
Version 1.02 - Added an extension method that allows making extensions
when skills level up [NOTE: This is yet to be tested]
Version 1.03 - Fixed errors on the regex
Version 1.04 - Fixed a problem with a missing parameter
Version 1.05 - Clarified some info on the description + changed the specific actor extension tag
because the old one was wrong
Version 1.02 - Added an extension method that allows making extensions
when skills level up [NOTE: This is yet to be tested]
Version 1.03 - Fixed errors on the regex
Version 1.04 - Fixed a problem with a missing parameter
Version 1.05 - Clarified some info on the description + changed the specific actor extension tag
because the old one was wrong
Version 1.01 - Fixed errors with the regex
Read it here
Short Snippets
Show level on skill name
Code:
#Adds level to the skill nameclass RPG::BaseItem def name if self.is_a?(RPG::Skill) then if SceneManager.scene_is?(Scene_Battle) return @name if BattleManager.actor.nil? return @name + ": Level " + BattleManager.actor.skill_level(@id).to_s else return @name + ": Level " + SceneManager.scene.actor.skill_level(@id).to_s end else return @name end end endclass Scene_Base attr_accessor :actorend
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