- Joined
- Dec 19, 2015
- Messages
- 23
- Reaction score
- 2
- First Language
- English
- Primarily Uses
I'm just getting started with RPG Maker, and have immediately jumped into trying to completely overhaul the combat system. I've got Bobstah's Custom Stats, Yanfly's Battle Engine (& Action Sequences), & Victor Engine's Hit Formula plugins, which are a good start.
The really big question I have right now is: how do I set up a skill to have an effect on a miss? I'm loosely basing my combat on the 13th Age system, where an attack will (for example) do 3d6 damage on a hit, and a flat 3 damage on a miss. Other skills might always apply a status effect, and only do damage on a hit.
I'm absolutely not opposed to mucking with scripts or even writing my own plugins, but I'm still feeling my way around RPG Maker, so I'm not really sure where to start.
The really big question I have right now is: how do I set up a skill to have an effect on a miss? I'm loosely basing my combat on the 13th Age system, where an attack will (for example) do 3d6 damage on a hit, and a flat 3 damage on a miss. Other skills might always apply a status effect, and only do damage on a hit.
I'm absolutely not opposed to mucking with scripts or even writing my own plugins, but I'm still feeling my way around RPG Maker, so I'm not really sure where to start.

