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- May 30, 2015
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Skill Motion
By DreamX
Introduction/Features
This is a simple script that allows you to specify the single motion done by a skill. This is useful if, for example, you have a skill that you want an actor to perform the default attack motion with, or you want the actor to use a different weapon, or you just want the actor to perform a specific motion.
This is probably all achievable by other, more complex plugins like Yanfly's Action Sequences, however this is a simple and easy way to change the motion if you haven't mastered those or don't need them to achieve what you want.
How to Use
Right click the script link and save as a .js file.
You can use one of the following notetags on a skill:
<OverrideMotion:x> with x as the motion to use for the skill. Does not include
weapon sprites.
<WeaponMotion:1> to use the default attack motion, which is based on your
equipped weapon.
<SpecificWeaponMotion:x> with x as the weapon type id (from the Types tab in
the database). It will use the weapon sprite and motion you specified for that
weapon type. You can check/set the motion and sprite in the System tab in the
database.
Here is a list of the default motions:
walk
wait
chant
guard
damage
evade
thrust
swing
missile
skill
spell
item
escape
victory
dying
abnormal
sleep
dead
Script
Credit and Thanks
- DreamX
Author's Notes/Terms of Use
Free to use and modify for commercial and noncommercial games, with credit.
By DreamX
Introduction/Features
This is a simple script that allows you to specify the single motion done by a skill. This is useful if, for example, you have a skill that you want an actor to perform the default attack motion with, or you want the actor to use a different weapon, or you just want the actor to perform a specific motion.
This is probably all achievable by other, more complex plugins like Yanfly's Action Sequences, however this is a simple and easy way to change the motion if you haven't mastered those or don't need them to achieve what you want.
How to Use
Right click the script link and save as a .js file.
You can use one of the following notetags on a skill:
<OverrideMotion:x> with x as the motion to use for the skill. Does not include
weapon sprites.
<WeaponMotion:1> to use the default attack motion, which is based on your
equipped weapon.
<SpecificWeaponMotion:x> with x as the weapon type id (from the Types tab in
the database). It will use the weapon sprite and motion you specified for that
weapon type. You can check/set the motion and sprite in the System tab in the
database.
Here is a list of the default motions:
walk
wait
chant
guard
damage
evade
thrust
swing
missile
skill
spell
item
escape
victory
dying
abnormal
sleep
dead
Script
Credit and Thanks
- DreamX
Author's Notes/Terms of Use
Free to use and modify for commercial and noncommercial games, with credit.
