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Hey all :)


My request is for a plugin based off of an awesome one that Hime wrote for vx ace, shown here:


http://www.rpgmakercentral.com/topic/3959-tp-level/


In a nutshell, this would allow a you to have a character put more power into a skill by choosing to pay more for it. This can allow for more dynamic resource management and avoid the issue of skills that scale well but are trivial to use because their cost doesn't change. A simple example:


Party is facing a couple of weak enemies weak to fire. You choose to cast "fireball" which costs 4 MP. Since these things are weak you cast it as it is, and it deals 5-10 fire damage.


Party is facing a group of nasty monsters that need to be killed quick. You choose "fireball" again, but this time cast it for 16 MP (4 times the cost) and deal 20-40 fire damage (4 times the damage).


How to implement it would be something like:


You select a skill type and go to list as usual and pick a skill to use, but instead of just casting it, an "additional power" window will appear with choices, lets say, 1 through 7. 1 would just be the normal skill. 2 or more would multiply the cost by whatever level you pick(or whatever formula you want to determine the cost based on the level), and when the skill is used it gains more damage (or healing, duration, etc.) based on whatever formula used to power it up. And not just MP of course but whatever cost the skill has (TP, HP, items, etc.)


As usual a "simple" mechanic that I think could add a lot to a game but I know nothing is quite so simple with coding. :)


If more clarifications is needed let me know, and thanks in advance to anyone who is awesome enough to work on it!

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