- Joined
- Apr 4, 2014
- Messages
- 7
- Reaction score
- 16
- First Language
- English
- Primarily Uses
Introduction
Gives each skill a rank and proficiency level that is increased by using that skill.
How to Use
In the note section of the skill add the tags
<Rank:n>
<MaxLevel:m>
n and m being in the range 0-inf
The amount of experience required to level a skill is determined by the current level and it's rank.
To make skills scale with level: Formula text field (Part of Damage) use plevel.
Ex.(10% stronger per proficiency level [Or not, maybe my math is wrong...])
(a.atk * 4 - b.def * 2) * (1 + plevel * 0.1)
If you want to set the "default" skill level of an actor.
When the actor joins your party create and event that runs the plugin command:
SkillProficiencySetLevel actorId skillId skillLevel
Ex. SkillProficiencySetLevel 1 24 20
Script
github
Update::11/28
Added Skill Level Initialization.
Update::11/26
Fixed Enemy 0 damage.
License
Free for non-commercial AND commercial uses.
Gives each skill a rank and proficiency level that is increased by using that skill.
How to Use
In the note section of the skill add the tags
<Rank:n>
<MaxLevel:m>
n and m being in the range 0-inf
The amount of experience required to level a skill is determined by the current level and it's rank.
To make skills scale with level: Formula text field (Part of Damage) use plevel.
Ex.(10% stronger per proficiency level [Or not, maybe my math is wrong...])
(a.atk * 4 - b.def * 2) * (1 + plevel * 0.1)
If you want to set the "default" skill level of an actor.
When the actor joins your party create and event that runs the plugin command:
SkillProficiencySetLevel actorId skillId skillLevel
Ex. SkillProficiencySetLevel 1 24 20
Script
github
Update::11/28
Added Skill Level Initialization.
Update::11/26
Fixed Enemy 0 damage.
License
Free for non-commercial AND commercial uses.
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