ThePotatoOfFire

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There is a conflict with yanfly's Enhanced TP plugin, here's the log data:

TypeError: Cannot read property 'length' of undefined
    at Game_Actor.Game_BattlerBase.extractSkillItemCost (YEP_X_SkillCostItems.js:604)
    at Game_Actor.skillItemCost (YEP_X_SkillCostItems.js:779)
    at Window_SkillList.drawSkillItemCost (YEP_X_SkillCostItems.js:945)
    at Window_SkillList.drawTpCost (YEP_X_SkillCostItems.js:939)
    at Window_SkillList.drawSkillCost (YEP_SkillCore.js:1086)
    at Window_SkillList.drawSkillCost (YEP_X_LimitedSkillUses.js:822)
    at Window_SkillList.drawSkillCost (YEP_X_SkillCooldowns.js:1359)
    at Window_SkillList.drawItem (BLKR_SkillProficiency.js:223)
    at Window_SkillList.Window_Selectable.drawAllItems (rpg_windows.js:1250)
    at Window_SkillList.refresh (rpg_windows.js:2234)
 

Wolfram

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I was playing around with this last night and it's actually pretty darn cool... but for some reason, the right side of the exp bar is cut off? 


Hidden Content


I was wondering if this was because of my resolution (just simple 1280x720) or if I've run into a bug or something?

I did run into this as well, resolution is 1337x768


Edit:  I'm using this plugin with Yanfly Skill Core and MoogleX Skill Learning/Skill Equip. It seems to work fine actually (besides that it gives some graphical glitches with YF Skill Core mostly during combat) but the biggest problem is that whenever I learn a new skill, i get the "Lvl Undefined" error
 
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xaviarsly

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Im not sure what im doing wrong when i apply the formula to the spell. it dose 0 damage when its used.


this is what im typing in


50 + a.mat * 2 - b.mdf * 1 * 1 + plevel * 0.1
 

clark

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Major issues I noticed while helping Xaviarsly:


- If you add a new skill via event other skills become 'Level Undefined'


- The gradient bar glitches because the equation used to find the amount filled throws non-finite numbers


- The method of adding skills is based on an 'i' count, in order, and adding something with an ID lower than whats in the 'i' count erases the data of the skill with the lower ID because it gets overwritten.


If there is enough demand and support for this I will rewrite it completely.
 

Villhelm

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@clark I've been procrastinating debugging this plugin to get past the Lvl Undefined error with Yanfly's Skill Learn plugin. I just wanted to chime in that I would be very interested in an update/rewrite and would support in any debugging I can.
 

Chaos17

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Major issues I noticed while helping Xaviarsly:


- If you add a new skill via event other skills become 'Level Undefined'


- The gradient bar glitches because the equation used to find the amount filled throws non-finite numbers


- The method of adding skills is based on an 'i' count, in order, and adding something with an ID lower than whats in the 'i' count erases the data of the skill with the lower ID because it gets overwritten.


If there is enough demand and support for this I will rewrite it completely.

I've been waiting for an update for a while, so your offer do interest me a lot :)
 

kovak

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i'm a bit confused. Does the skill level up based on a fix amount of usage?
I'm asking this cuz for some reason my skills are not getting any EXP when used.
 

Gx0Tpmj.jpg
 
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Vendon

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Hello. I rlly love this plugin but it seems to have some compatibility problems with one of yanfly's plugins YEP_EnhancedTP


Hope you can fix this.

skill pro bug.png
 

Radis3D

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Anoo, how to make mana cost increased while proficiency increase? 


Sankyu.. 
 

Chaos17

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Anoo, how to make mana cost increased while proficiency increase? 


Sankyu.. 

I think we need someone to take over the the plugin.


It has a nice idea, too bad the author has gone MIA.
 

Lilian

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There is a conflict with yanfly's Enhanced TP plugin, here's the log data:

TypeError: Cannot read property 'length' of undefined
    at Game_Actor.Game_BattlerBase.extractSkillItemCost (YEP_X_SkillCostItems.js:604)
    at Game_Actor.skillItemCost (YEP_X_SkillCostItems.js:779)
    at Window_SkillList.drawSkillItemCost (YEP_X_SkillCostItems.js:945)
    at Window_SkillList.drawTpCost (YEP_X_SkillCostItems.js:939)
    at Window_SkillList.drawSkillCost (YEP_SkillCore.js:1086)
    at Window_SkillList.drawSkillCost (YEP_X_LimitedSkillUses.js:822)
    at Window_SkillList.drawSkillCost (YEP_X_SkillCooldowns.js:1359)
    at Window_SkillList.drawItem (BLKR_SkillProficiency.js:223)
    at Window_SkillList.Window_Selectable.drawAllItems (rpg_windows.js:1250)
    at Window_SkillList.refresh (rpg_windows.js:2234)

Just place BLKR_SkillProficiency infront of YEP_EnhancedTP and it doesn't bug anymore at least in my projekt it doesn't and i use a bunch of plugins.
 

Vendon

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Just place BLKR_SkillProficiency infront of YEP_EnhancedTP and it doesn't bug anymore at least in my projekt it doesn't and i use a bunch of plugins.

Thanks. It really fixed it =)
 

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