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Introduction
Gives each skill a rank and proficiency level that is increased by using that skill.

How to Use
In the note section of the skill add the tags

<Rank:n>

<MaxLevel:m>

n and m being in the range 0-inf

The amount of experience required to level a skill is determined by the current level and it's rank.

To make skills scale with level: Formula text field (Part of Damage) use plevel.

Ex.(10% stronger per proficiency level [Or not, maybe my math is wrong...])

(a.atk * 4 - b.def * 2) * (1 + plevel * 0.1)

If you want to set the "default" skill level of an actor.

When the actor joins your party create and event that runs the plugin command:

SkillProficiencySetLevel actorId skillId skillLevel

Ex. SkillProficiencySetLevel 1 24 20

Script
github
 

Update::11/28
Added Skill Level Initialization.

Update::11/26

Fixed Enemy 0 damage.

License
Free for non-commercial AND commercial uses. 

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
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