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Hey all - I'm working through my first project and wanted to set up leveling so when an actor levels he gets to choose between 2 of the 3 potential options. For example, a warrior might have these 3 options:

1) +10 ATK, Frenzy skill

2) +10 DEF, Guard skill

3) +20 HP, Block skill

Then the game randomly allows 2 of them to be selected. Since each level has a very specific set of potential gains, would this be better as an event script that constantly checks to see if a character has met a certain level or would it be better handled by a script? If the latter, is there any script available that does this or does something close?

I looked through the master script list to see if this was available but not sure I found anything that fit this description.

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