Skill teacher

Should I go through the scroll route, or the direct/shop like route?


  • Total voters
    1
  • Poll closed .

BeginnerMaker

Warper
Member
Joined
Aug 22, 2018
Messages
2
Reaction score
0
First Language
English
Primarily Uses
RMMV
I don't know if anyone has asked this on here before, but I need help with one thing I was going to include in a game, I had the idea for someone to teach certain skills, either directly or by selling you scrolls, but I can't find a way for either one to work. If anyone can help, that'd be fantastic. Thank you in advance.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
what exactly is your problem with that?
there is an event command to have an actor learn skilols, and you could either use that in an NPC event or as a common event attached to an item.
 

Frogboy

I'm not weak to fire
Veteran
Joined
Apr 19, 2016
Messages
1,704
Reaction score
2,208
First Language
English
Primarily Uses
RMMV
Both should be fairly straight forward to implement in the base engine. Guess it depends on whether you want the make the player travel to the NPC if they need to update their skills or if you're cool with them potentially buying skills that they might need later on upfront and holding onto them until they're needed.
 

BeginnerMaker

Warper
Member
Joined
Aug 22, 2018
Messages
2
Reaction score
0
First Language
English
Primarily Uses
RMMV
what exactly is your problem with that?
there is an event command to have an actor learn skilols, and you could either use that in an NPC event or as a common event attached to an item.
I feel I should've been clearer about that. What I meant to add is that I want to have it so that if you use a scroll on an actor that has a certain class, it'll work, but not on any other class. I'm still probably stupid, but I thought I'd ask regardless.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,365
Reaction score
7,675
First Language
German
Primarily Uses
RMMV
OK, in that case the common event needs to be a bit more complex and longer, but it works the same way with added conditional branches.
you'll need to determine the target (the usual ways depending on what you do exactly), then for that actor check in a conditional branch if he is allowed to learn that skill (based on whatever you want), and then either learn the skill and delete the scroll, or show text "I don't understand this scroll" and do nothing.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,863
Messages
1,017,053
Members
137,571
Latest member
grr
Top