RMMV Skill that adds a status to the enemy and the User

Maldra

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I'd like to have a skill that adds a status affect to the enemy, and also adds a different status to the user. However, I do NOT want to cause damage to the enemy, and I do not want to show a 0. I know all about the a.addState(xx) in the damage formula, but that would require inputting a damage formula, which I do not want to do. I was thinking about it triggering a common event that would use a script to apply the status, but I'm not sure what the syntax would be to find out which user is using the skill.
 

Tiamat-86

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do you have yanfly's action sequences?
 

Tiamat-86

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<setup action>
add state X: user
</setup action>
 

Maldra

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Thanks... Can't believe I forgot about that x_x
 

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