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josellie1234

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hi, I was wondering if there is some way you could have a skill that is one-time use but adds party members. The scenario I would like to use this in is: you are on a rescue mission to save a friend from a cell, but are caught in the act. I would (and can - I am using the yanfly engine) make it so that the player "learns" the skill just before the fight happens (really just un-hiding it) and it hides again after. The skill itself will be for breaking the cell door, and so the friend joins your fight. I guess it would use a common event, but how to do it, i have no idea.
 

josellie1234

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it doesnt have to be one use, i can walk around that
 

Andar

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josellie1234, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.

This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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