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As is well known: when creating a skill you can choose the range of the scope you want.

but in this case I want to concentrate on 2:
To a single enemy
and to multiple enemies

if you set a skill that causes damage to multiple enemies it will cause damage to a individual troop/enemy as many times as the number you gave him.

browsing the forum I found this topic about it and found the yanfly's script (target manager),
https://forums.rpgmakerweb.com/inde...-attacks-a-single-enemy-multiple-times.28943/

but it did not help me at all because it ignores the number of hits I set
(i tried <total hits: x> and <targets: target x random foes>)

Most of my scripts are from yanfly, even the battle system.

Is there any possible solution?
I am doing something wrong?

Thanks.

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