RMMV Skill that deals more damage with every dead member

garret95

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Hi, I've had this idea for a skill in which the user deals more damage with each ally that currently has the death state.
I guess I could somehow go one by one in the damage formula, but there's probably a better way to do it in the skill notebox.

I have quite a few Yanfly plugins so feel free to suggest any solution related to them if needed.

Thanks in advance!
 
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This sounds cool! I'm only just starting to learn these parts myself too, so I can't give any solutions, but I'd like to hear how to do it and get notifications from this thread when they appear. I'm also interested to hear any other innovative ways of developing skills like this. I just made one with the 'Critical Evasion' state that isn't used often, now I just need to make an enemy who this can apply to!
 

caethyril

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You could try something like this for your skill formula:
JavaScript:
(a.atk + 10) * a.friendsUnit().deadMembers().length
I.e. "(normal damage formula) times the number of dead members in the user's friendly unit".
 
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You could try something like this for your skill formula:
JavaScript:
(a.atk + 10) * a.friendsUnit().deadMembers().length
I.e. "(normal damage formula) times the number of dead members in the user's friendly unit".
This is neat. Is it something you think would work best to cast in battle using magic, or is there a way you can automatically apply this effect when your allies die?
 
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caethyril

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This is neat. Is it something you think would work best to add in battle, or is there a way you can automatically apply this effect when your allies die?
I'm not sure what you mean? :kaoswt:

What I suggested is a skill formula: you can use it in the formula box on a skill's page in the database, no plugins necessary. The formula is evaluated for each target when the skill is used, so you shouldn't need to add anything else~
 

garret95

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Thanks caethyril, I'll copy the formula and give it a try! I'll tell you the results later.

Edit: It works like a charm! I've tweaked it a bit though to make it more cohesive with how my game operates (It needs to deal damage even if no one is dead).

JavaScript:
(a.mat * 4) + ((a.mat * 2) * a.friendsUnit().deadMembers().length) - b.mdf * 2

At last I've finished all of my demon/soul magic skills, thank you one last time!
 
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