RPG Maker Forums

Hey guys, hopefully this is a simple one.

I was pondering a new character to add to one of my projects who is a kind of 'clutsy mage' but it solely depends on whether I can simply accomplish a targeting idea. The concept is that her spells will have high damage and critical potential, however limited functionality as they may miss and could also randomly hit an ally, including the caster.

I've searched all over the place but I can't seem to find a script that lets you add that kind of thing and I can't believe that it doesn't already exist :S I figured this would be something common in many projects.

An example of the kind of thing I'm wanting is, say, a Lightning Bolt skill that targets a single random unit (enemy or ally) in battle. Alternatively, the player could choose a target for the skill but have a small chance that the target will randomly change to another enemy or ally upon use.

I'm already using Yanfly's Target Manager (which doesn't allow for this kind of thing by default) if that helps with potential compatability issues.

Latest Threads

Latest Profile Posts

Day 9 of giveaways! 8 prizes today :D
He mad, but he cute :kaopride:

Our latest feature is an interview with... me?!

People4_2 (Capelet off and on) added!

Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.

Forum statistics

Threads
106,040
Messages
1,018,479
Members
137,824
Latest member
dobratemporal
Top