- Joined
- Mar 6, 2020
- Messages
- 85
- Reaction score
- 16
- First Language
- English
- Primarily Uses
- RMMV
OK thanks. I'll figure how to do this.
skillTree('\\i[514]Allocation', 'Allocation', [
but to no avail...Description_Window.prototype.drawCastCost = function(skill, x, y) {
if (!skill.mpCost && !skill.tpCost)
return;
let text = "";
if (skill.mpCost) {
text += skill.mpCost + " \\C[" + (Yanfly.Param && Yanfly.Param.ColorMpCost || 23) + "]" +
TextManager.mpA + "\\C";
}
if (skill.mpCost && skill.tpCost)
text += "\\C, ";
if (skill.tpCost) {
text += skill.tpCost + " \\C[" + (Yanfly.Param && Yanfly.Param.ColorTpCost || 29) + "]" +
TextManager.tpA + "\\C";
}
text += this.getSkillCooldownText(skill, text);
this.drawTextEx(text, x, y);
};
Hmm, just tried it...got a "Length is undefined" error @ this line:
if (!skill.mpCost && !skill.tpCost && cdText.length === 0)
There are 3 ways:Hello!
I am using this plugin on my project, and i have a question.
As shown in the screenshot below, there is so much little space in the skill tree scene window for my spells descriptions to appear...
There is some way to reduce the text font of the descriptions, so that it may fit in the window?
Thank you, this plugin is incredible. Keep the good work!
\}
in single skill description or add this special symbol to function `Description_Window.prototype.refresh` in `SkillTreesSystem.js`. But this way will affect all skills.// Lines 6 and 7.
this.drawTextEx("\\}" + skill.description, 0, this.lineHeight() * line++);
There are 3 ways:
1. Increase screen width. It will add more space for the text and other things, but requires additional work with other things (like images).
2. Change text, so it will be fitted in current skill description bounds. You can use second string.
3. Decrease font size by\}
in single skill description or add this special symbol to function `Description_Window.prototype.refresh` in `SkillTreesSystem.js`. But this way will affect all skills.
Code:// Lines 6 and 7. this.drawTextEx("\\}" + skill.description, 0, this.lineHeight() * line++);
No, because of plugin structure. Upgrades are made for upgrading existing skills, not for adding new skills.It is possible to add the higher level skills without erasing the lower ones?
Thx I solved the problem.Check console log (F8 should open it).
It's not exactly what I want, but it's still better than nothing.There is a button with similar message. Turn off `Learn by double click` setting and check `Confirmation button text` setting.
I solved it by changing the arrangement of YEP Plug-in.EDIT: Sorry for being rude.
Thank you for this amazing pluggin, It's really a great work!
I have the same problem. How did you fixed it?
Just for you to know, I'm using some ICF-Soft pluggins.
I tried to copy everything from the demo, but nothing seems to work.
This is the console:
View attachment 170292
Actor have no skill trees. You can add actor or class tree to solve it for now. I'll fix this bug on weekend.EDIT: Sorry for being rude.
Thank you for this amazing pluggin, It's really a great work!
I have the same problem. How did you fixed it?
Just for you to know, I'm using some ICF-Soft pluggins.
I tried to copy everything from the demo, but nothing seems to work.
This is the console:
View attachment 170292
I solved it by changing the arrangement of YEP Plug-in.
I'm sorry I couldn't help you.
Or...
Don't copy the demo.
Copy your game.
And add one by one to the demo.(One plug in, one Data, One Map...)
Test, Add, Test, Add, Test, Add...
It's going to be a tough process.
But
When the cause of the problem cannot be determined
Time is the only solution.
Actor have no skill trees. You can add actor or class tree to solve it for now. I'll fix this bug on weekend.