- Jun 4, 2017
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TYVM, it works! Could you explain to me how have you fix that? To start learning plugin programming.
My plugin draws 3 windows in a separate scene. I suppose it is possible to draw windows where and when you want.Do you think I can disable the menu option and call your plugin on a common event?
Do you mean to learn skill by pressing special button between description and requirements instead of double click? Or common confirmation window?Would it be possible though, to have a plugin option to enable an additional "skill learn"-confirmation? I'm going to have my project ported to mobile and it will happen many times that skills will be learned accidentally instead of just reading the requirements, etc. . It would be a great addition, I think!
I think it is possible, but how icons looks on other scenes like shop scene or status scene?Also, would it be possible to adjust the scale of the skill images? They look quite small if the game window is small.
Do you mean to learn skill by pressing special button between description and requirements instead of double click? Or common confirmation window?
I think it is possible, but how icons looks on other scenes like shop scene or status scene?
Ok, I'll add an additional button to the TODO list. I don't know when I'll do it.I thought of an additional button to not have many "annoying" pop-up windows.
It happened sometimes that I accidentally learned a skill because I didn't realize that I already selected it.
I'll think about scaling.They are about the same size. Maybe exactly. But on the talent tree you only have the small icon to click/tap. On other scenes you also have a name and thus the area to click is bigger.
Yes, it is usable for short things like changing variables or actor's HP, equipment, etc. But I dind't tested complex things like text choices, pictures, music.Do you think the code that you listed as "work in progress" is usable as of now?
It is because in SkillTree window text line is shorter than default description lines. Yes, you can edit the plugin as you want. For theese changes see `Description_Window.prototype.refresh` method in `SkillTreesSystem.js`.So, I have a problem with the skill description text. The thing is, my skill descriptions don't fit in the SkillTree window. I could make them shorter or change the spacing, but they have the right size to be displayed perfectly in every other window in my game.
My question is: Can I, for instance, make the font size of the skill descriptions smaller? Or perhaps add my own custom skill description, so that I make it shorter or change the spacing?
That is exactly my work around. I just assigned 1 more type of skills which I hide from the player.