Ruru Grgr

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Hello!
I was just curious if there was a plugin that existed for RPG Maker MV that allowed for the player to use gold or Yanfly's Job Points to level up skills. I've tried looking for plugins that could do this, but all of them seem to focus around the skill evolving into another one, but I just want the skill to increase in damage and nothing else.

Kind of like this script for Rpg Maker VX: https://grimoirecastle.wordpress.com/rgss3-scripts/gameplay-scripts/skill-upgrade/comment-page-1/
 

Super015

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I use Yanfly's "Skill learn system" to get a result similar to what you are looking for.
You can choose different conditions for learning the skills, including switches and variables.
between the various options you can also select a condition AFTER learning, so you can create different versions of the same skill, for example fire 1, fire 2 and fire 3. To learn fire 2 you need to know fire 1, pay the necessary cost, learn fire 2 and make the actor forget fire1.
 

Ruru Grgr

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I use Yanfly's "Skill learn system" to get a result similar to what you are looking for.
You can choose different conditions for learning the skills, including switches and variables.
between the various options you can also select a condition AFTER learning, so you can create different versions of the same skill, for example fire 1, fire 2 and fire 3. To learn fire 2 you need to know fire 1, pay the necessary cost, learn fire 2 and make the actor forget fire1.
I have heard of that method, but I'm trying to look for a method that doesn't involve creating many different skills because the game in question that I'm making has a ton of skills, so I don't think I'm going to have enough space to make multiple versions of one skill.
I'm trying to find a method that involves simply increasing the damage of a skill by spending gold or some other currency.
 

ATT_Turan

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I have heard of that method, but I'm trying to look for a method that doesn't involve creating many different skills
You don't need to use many different skills. Look at Yanfly's Tip & Trick for upgrading parameters with JP - you can have just one skill to represent your mastery of whatever then use variables to track how many times it's been purchased.
 

xabileug

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is this a skill shop? there are many custom shop, where you can spend certain currency to buy new skill
 

Ruru Grgr

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You don't need to use many different skills. Look at Yanfly's Tip & Trick for upgrading parameters with JP - you can have just one skill to represent your mastery of whatever then use variables to track how many times it's been purchased.
I'm not looking for a way to increase an actor's parameters, I'm just looking for a way to increase the skill's damage itself.
For example, you start with a skill called Blow that does 10 damage. And after spending gold(or another currency if applicable,) Blow's damage increases to 20 damage.
 

ATT_Turan

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I'm not looking for a way to increase an actor's parameters, I'm just looking for a way to increase the skill's damage itself.
...I didn't say anything about parameters. I said look at that Tip & Trick to learn how to learn the same skill repeatedly. That will produce a variable which indicates how many times you've learned the skill.

Then, in your damage formula for Blow, you can reference the variable tied to your Blow Mastery skill that you keep upgrading.

Super015 and I are trying to give you solutions to do this in a nice, formatted UI that already exists. If you have a reason to not want to do it via "mastery" skills, then you can
1 - event it, which you should be able to just do...it's probably a tediously long event, but not difficult to do the programming logic for
or
2 - commission a custom plugin that's going to do what you're looking for without skill IDs
 
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Ruru Grgr

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...I didn't say anything about parameters. I said look at that Tip & Trick to learn how to learn the same skill repeatedly. That will produce a variable which indicates how many times you've learned the skill.

Then, in your damage formula for Blow, you can reference the variable tied to your Blow Mastery skill that you keep upgrading.

Super015 and I are trying to give you solutions to do this in a nice, formatted UI that already exists. If you have a reason to not want to do it via "mastery" skills, then you can
1 - event it, which you should be able to just do...it's probably a tediously long event, but not difficult to do the programming logic for
or
2 - commission a custom plugin that's going to do what you're looking for without skill IDs
I'm trying to follow what's being said, but the tutorial is talking about raising parameters, and I don't really understand how to use a variable to increase a skill's damage.
 

Sword_of_Dusk

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You're gonna need to familiarize yourself with variables if you want to do this without using a multitude of skills to continually replace older versions.

Or you can hope someone opts to take on your request for free, but that's not a guarantee. If you need such a plugin that badly, I'd commission it, like it was said above. It would be best for you to learn more about variables either way though.
 

Mcniner

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Try using Fomars AP System and Skill Buy. They are great plugins that sound like what you are looking for.
 

ATT_Turan

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I'm trying to follow what's being said, but the tutorial is talking about raising parameters, and I don't really understand how to use a variable to increase a skill's damage.
Check out the instructions for creating skills in the help file. One of the fields you can use is v[x] to reference the value of variable x. Then you just incorporate that however you want it to affect your damage - as a multiplier, addition, whatever.

You might also Google "RPG Maker damage formula variable":

Try using Fomars AP System and Skill Buy. They are great plugins that sound like what you are looking for.
Can you explain how? As far as I'm familiar with them, they're functionally the same as what the OP is already looking at using with the Yanfly JP and Skill Learn.

Additionally, it doesn't appear to have the ability to execute code when learning a skill, so I don't see how they could be used to repeatedly buy the same skill to function as an upgrade.
 

Mcniner

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Check out the instructions for creating skills in the help file. One of the fields you can use is v[x] to reference the value of variable x. Then you just incorporate that however you want it to affect your damage - as a multiplier, addition, whatever.

You might also Google "RPG Maker damage formula variable":


Can you explain how? As far as I'm familiar with them, they're functionally the same as what the OP is already looking at using with the Yanfly JP and Skill Learn.

Additionally, it doesn't appear to have the ability to execute code when learning a skill, so I don't see how they could be used to repeatedly buy the same skill to function as an upgrade.
Hmmm....
You're right. I don't know of any skill upgrade plugins that fit the OPs description.
 

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