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Morning all. Had a bit of a question regarding using Variables with Skills.

Specifically, I'm working on a leveling system based on skill usage (use a fire skill, go up in fire skill) and purchasing/training (gain 10 xp in fire skill, spend 10 xp to gain a permanent buff or new skill). 

Without going into scripting, I believe I do this by having each Fire skill (for example) call up a common event on use (called Fire Skill) and increase it's variable by 1. A simple shopkeep/trainer event can handle the purchasing part.

Does this sound right? Anything I'm missing?

Thank you.

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