Sarlecc

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Skill Usage V1.5.2



Author Sarlecc


 


Introduction


Have you ever wanted to know precisely how many times your beta testers are using a skill in battle? While now you can! As soon
as a player uses a skill it will be put on the list and update the percentages of all skills listed. If a skill has been used before, it's
Times amount will be increased. Script is meant to help developers better balance their skills by showing them which ones get used and how many times they are used.


 


Features


- Find just how many times players use a skill in battle


 


Updates


- v1.0.1 Bug fix items no longer show up in the skill list (as they are not skills)


- v1.5.1 Massive update you can now see which actors use what skills and all data for them is unique to them. Also moved the script to my new GitHub repo.


- v1.5.2 Bug fix skills now increment properly.


 


Screenshots


None


 


How to Use


Instructions paste script below Materials and above all other battle related scripts and above Main
Script is mostly plug and play change the Variable id in the module if you are using it.
Outputs to the console and to a .txt called Results.txt located in the Game folder in the following format:
 
Code:
Actor: Eric

Skill               Times        Percent
Attack:             3:           75.0%
Cleave:             1:           25.0%


Note delete script when you are ready to release your game


 


Demo


None needed.


 


Script


Script Download OLD


 


GitHub NEW


 


 


FAQ


None yet.


 


Credit and Thanks


- Sarlecc


 


Terms


 


Author's Notes


None really. :p
 
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immatx

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This looks really cool. I'll probably try it for my next game.
 

Sarlecc

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Thanks Ksjp and immatx hope it helps in you both in future game development. :)

Minor update no version change.

Script condensed should be a bit nicer to look at and smaller file size.
 

Wavelength

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Cool idea.

I haven't tried this script, but from the description I assume it condenses all skill use into a single list.  I feel like it would be much more useful if it produced a separate list for each character (especially since some characters might share some of the same skills).
 

Sarlecc

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I haven't tried this script, but from the description I assume it condenses all skill use into a single list.  I feel like it would be much more useful if it produced a separate list for each character (especially since some characters might share some of the same skills).
Correct.

This is something I am going to be working on soon. ;)

Massive update you can now see which actors use which skills!

Edit: Latest update introduced a bug where sometimes it doesn't increment the times for the skill used and instead adds the entry again. Working on a fix.

Edit2: Fixed it.
 
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Wavelength

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Nice job.  This will be a useful feature when the designer needs to know things like which character was defending way too often. :)
 

Sarlecc

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Hey Katlynne,
The Skill_Usage Script is actually available for MV in ExEngine. As I wanted to make it even more powerful it now does server based handling of Skill data. This means that after initial setup of the engine anyone playing your game upon using a skill in battle (or a monster using a skill for that matter) will send and store this data on the server. This data can then be displayed back on a client using a very powerful scene for displaying the data.

Pros:
Better handling of skill data.
Collects data on a much larger scale. (this one could only collect data from a single player)
Better viewing of data (this one only showed it in text)
Collects data from monsters as well as players.
Has many many more features besides skill collection that may be used if desired.
I am in the process of adding even more features (also working on setting up a live example though this will take me a bit longer)

Cons:
Harder to setup initially (let me know if you need help with this).
 

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