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It seems like this should be fairly easy to do, but I'm having trouble coming up with a solution, so hopefully someone can help. I'd like to make a skill that does more damage than a regular attack and has the potential to hit multiple targets but also has a higher chance of missing than a regular attack. Two methods have occurred to me, but neither is quite what I'm looking for:

1. Change Success % on the skill. The problem is that this makes it an all-or-nothing: either the skill hits all targets, or it hits none of them. I'd like it to have, say, a 75% chance of hitting each target.

2. Change attacker's hit % in the damage formula box. Unless I'm mistaken, this will permanently change the actor's hit %, not change it only for this one skill.

I'd be very appreciative for any suggestions. Thanks!

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