Skill with Two Types of Effects?

DoctorArtist

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Basically, I'm trying to create some spell combinations, such as "Dark Fira" and "Curing Thundera" and such. Dark Fira's easy of course, just purple fire with a chance to add the Blind State. 

How would I go about making a curative elemental damaging skill, like "Curing Thundera"? The idea is: 


1) Thunder-element, with shock animations/damage against enemy


2) Heals player at the same time
 
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Wavelength

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Assuming you just need it to heal the user, you could handle it in the skill formula.  For example: a.hp += a.mat * 3; a.mat * 4 - b.def * 2


If you need to do something more complex, you could have the skill run a Common Event which calls a Force Action for the healing skill, or you could use a script like Hime's Skill Links.
 

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