Tengisgol

Villager
Member
Joined
Feb 17, 2018
Messages
17
Reaction score
1
First Language
English
Primarily Uses
RMMV
I need some help answering these three questions please in MV:

1 - How do I create a skill that randomly damages either the target or the user, which is affected slightly by luck?

2 - How do I create an item or skill that takes time to have an effect (e.g. a potion that takes two turns to drink in battle) but with them not taking time to use outside of battle?

3 - How do I create a bow that uses an arrow every time you attack, or use a skill involving a bow, that you cannot use with no arrows?

Many thanks.
 

gcook725

Veteran
Veteran
Joined
Mar 14, 2012
Messages
42
Reaction score
17
First Language
English
Primarily Uses
RMMV
You can use common events for all of these effects and then call the common event when the ability is used.

For example, on the first skill, you need 3 separate skills, one to run the common event and one for each effect.

The common event would set a variable to a random number, we'll say a number between 1 and 100. Then it'll add, lets say, 10% of the LUK stat to that variable. Then do a conditional branch where if the variable is 50 or higher, then it uses the effect that damages the enemy, otherwise it uses the effect that damages the user.
 

Latest Threads

Latest Profile Posts

After an entire year, finally made new story cutscenes. Ones that take place after the current last boss. Praise be.
That moment when you're getting a new update ready, deploy it for the final round of testing (gotta make sure the deployed version runs, ya know?) andddddd there's a visual blip :ysrs: Doesn't impact gameplay. It's only on-screen for a few seconds. But you can't leave it there.
So now you have to fix it, then redeploy, then retest. Why do I do this to myself.
So I'm reading a sci-fi book called Berserker Man. Now, the 'Berserker Man' isn't a man or a Berserker. He is actually a very calm 11 year-old-boy. So misleading title. He was recruited to fight these emotionless killing machines called Berserkers. Also confusing. I will read it until it starts making sense.
A few tweaks and changes, now the load screen is literally loading :kaoswt:
loading.gif
I tried a new thing.

fg.png

Forum statistics

Threads
129,798
Messages
1,205,254
Members
170,904
Latest member
SenatorIvy
Top