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Hello everyone !

I have worked on my project since 6 months or something like that, and the progress is good. Right now, I'm asking myself if it wouldn't be good to change something.

This something is in the battle system, it's about TP and MP costs.
When I play my game as far as it's completed now, I don't really like the costs of skills and magic : MP for magic and TP for physical skills. It's hard to balance in order to not make the player feel captive of what he does in battle. But I don't want to make the game too much easy by removing all the costs.

And I have thought of something. The cooldown system brought by Yanfly can maybe help me to balance uses of the skills and magic in battle by making them usable only after a few turns (I am using CTB, and make a different cooldown on skills according to their power.
And the Limited Skill uses can help me too by making the most powerful skills only available a certain amount of times in battle ; that way, I don't remove the aspect of using with parcimony skills, but I don't make a normal system of MP and TP costs (or even HP costs).

I have thought of it as well because my game is about very talented monster hunters, knights formed since their childhood. The four protagonists of my game have received this formation. My game isn't the story of a young man that quits his home and his parents and discover the world (in this kind of story, MP and TP is a good system). But as my four protagonists are powerful fighters, I feel like the two alternative systems I propose in this thread are better concrete examples of this story.


What do you think of it ? Is that viable, and would you play a game like this ?

Thank you for reading !

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