- Joined
- Jun 12, 2013
- Messages
- 187
- Reaction score
- 26
- First Language
- German
- Primarily Uses
- RMMV
I'm looking for some input here because my game uses a combat system that involves physical and verbal attacks.
If, say, the skill "Insult" is being used, enemy A is gonna answer with one message while enemy B is gonna answer with another.
(a bit like in Undertale if you're familiar with that game)
What technical solution is there to do this and draw reactions to skills based on the enemy?
If, say, the skill "Insult" is being used, enemy A is gonna answer with one message while enemy B is gonna answer with another.
(a bit like in Undertale if you're familiar with that game)
What technical solution is there to do this and draw reactions to skills based on the enemy?
