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Hi, all. I am trying to make a Skill that deals damage and has a bonus effect if and only if the Skill kills the enemy. Is there a way to go about doing this?
For example: The skill "Fire" does 200 damage. The enemy has 400 HP. On the first use of "Fire," 200 damage would be dealt, leaving the enemy with 200 HP remaining. On the second use of "Fire," 200 damage would be dealt (thus killing the enemy), and the player would gain an item or a buff.
PS - I'm new to RPG Maker, so please be patient with my ignorance. Thank you in advance for your help!
For example: The skill "Fire" does 200 damage. The enemy has 400 HP. On the first use of "Fire," 200 damage would be dealt, leaving the enemy with 200 HP remaining. On the second use of "Fire," 200 damage would be dealt (thus killing the enemy), and the player would gain an item or a buff.
PS - I'm new to RPG Maker, so please be patient with my ignorance. Thank you in advance for your help!


