- Joined
- May 8, 2012
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- 240
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My concept is pretty simple: I would like for there to be a system in place in order to avoid 'spell/skill inflation.' In most RPGs, the skills you start out with aren't the skills you end up using at the end. That "Fire 1" and "Cure 1" are seldom ever used in favor of the more powerful versions of the spells.
So, I would like to be able to specify for specific classes, and even specific actors, which skills get replaced by other skills at specific levels- so that it seems that the skills are leveling up with the player. Thus, I would like, for example, for 'Spark' (Fire I roughly) to become 'Flare' when Actor I reaches level 5, and for it to become, for example, 'Napalm' at level 20.
Compatibility with the core YEP scripts would be a plus!
So, I would like to be able to specify for specific classes, and even specific actors, which skills get replaced by other skills at specific levels- so that it seems that the skills are leveling up with the player. Thus, I would like, for example, for 'Spark' (Fire I roughly) to become 'Flare' when Actor I reaches level 5, and for it to become, for example, 'Napalm' at level 20.
Compatibility with the core YEP scripts would be a plus!
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