Skills icons

Dcraft

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Guys i want to change the default 24x24 icons for 64x64.

Look this is the original 



And I want something like this



Doesn't have to be exactly like that but i want 64x64 icons and no overlapping with other icons and words.

I can put the 64x64 icon but it overlaps with words 

 


I hope you can help me
 

Shaz

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So what you are asking for is a complete scene/screen change, not just an icon change. Looks like you want the words to be removed altogether, as well as the quantity, if you really do want it like that other screen you gave as an example.
 

Dcraft

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I want to use 64x64 icons with no overlaps, the images i post are an example of what I imagine but doesn't have to be exactly the same

This is wat i want  
 

Tsukihime

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For more information, the screenshot with the overlapping icon is achieved using custom icon sheets.


However, my script only allows you to easily set up icons of varying sizes; it doesn't modify content placement in your scenes.
 
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Dcraft

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Can i make it whit luna engine ?
 

MeowFace

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I remember seeing the large icon script in Restaff before. But i am not sure which batch. You will need to find it yourself.

http://forums.rpgmakerweb.com/index.php?/forum/70-resource-staff-releases/

Personally i won't be recommending an icon sheet that's too large in size. Even a 24x24 sized big icon sheet can cause random game crash without any custom scripts. And it 100% freeze the game for a second or two every time you try to open the item window / try to use a skill in battle with a large sheet. So if you are aiming to use a big sheet, you will need to find yourself a way to load those in the memory cache before/at the start of the game.
 

Tsukihime

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I remember seeing the large icon script in Restaff before. But i am not sure which batch. You will need to find it yourself.


http://forums.rpgmakerweb.com/index.php?/forum/70-resource-staff-releases/


Personally i won't be recommending an icon sheet that's too large in size. Even a 24x24 sized big icon sheet can cause random game crash without any custom scripts. And it 100% freeze the game for a second or two every time you try to open the item window / try to use a skill in battle with a large sheet. So if you are aiming to use a big sheet, you will need to find yourself a way to load those in the memory cache before/at the start of the game.
DCraft wants to use "icons that are large", not "large sheets of icons".
 
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Dcraft

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Well i searched in all ReStaff section and the only thing I encountered it's in february 2015 for Playm to use 48x48 icons in items, but it doesn't work in skills :/
 

MeowFace

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I see, so that pack is only for items not skills.. thought i seen skill somewhere though.. 

Well nevermind, i might be able to set one up for you then if you really can't find one out there.

But i still need you to answer the questions i asked above.

Are you planning to use a 64x64 sheet to replace the current 24x24 sheet?

Or do you just plan to separate the skill icons on a new 64x64 sheet/pictures and keep the 24x24 as a separate sheet?

Replacing the whole icon sheet is going to effect how message/text windows work. And with the reason i said above. Not recommended.

But if you want skills to have picture/pictures of their own, and only changes how the skill windows display them, then yes, i might be of help.

If you are ok with the 2nd, let me know you want the skills to be on individual pictures or one single large sheet. (Individual pictures are recommended but.. well, it depends on you)

And lastly, you have shown 2 example pictures for skill window, which one is it that you want? the one in the top post or later? with or without name text? Both seems to be the battle skill select window. What about the menu skill window? Any request style on that one?

Edit:

Have you tried this script?

http://galvs-scripts.com/2013/04/14/menu-themes-engine/
 
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Dcraft

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The 2nd option.

I have a lot of folders with images like this. 



So I will use individual images. 

For the skill window the 2nd one its fine.

And out of battle its basically the same

 

MeowFace

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Okay

How to use:

[1] Put this script below Material and above Main, it's plug & play. No settings needed.

[2] Rename your skill pictures to "Skill_N", where N = the skill id in your skill editor. And put those pictures in Graphics\System

Script Link:

http://forums.rpgmakerweb.com/index.php?/topic/45145-64-x-64-large-skill-icons/

Haven't did much test with it, and part of it is using overwrite method.

So if you run into any trouble, let me know.
 
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Dcraft

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Apparently found perfectly, thanks mate I really appreciate your work 
 

MeowFace

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You're welcome! And congratulations on your progress! ;)
 

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