Hello, I've been gone for sometime and want to get back to work on my game. <3 and I hope I'm posting this in the right place. ^^; I've took a lot of your guys advice and have done many changes and tweaks but I'm still looking into making a Resident Evil inventory setup.... if anyone remembers that. xD But I can't seem to get to where when I use a Skill it will lower the Durability on said Equipment. I have Yep_ItemCore Yep_X_Item Durability Yep_SkillCore Yep_X_LimitedSkillUse Yep_EquipCore I'm trying to get it set where when you Equip a Gun... it will give you a Skill called "Shoot" and every time you Shoot 1 Durability point will drop such... but I can't seem to get it to do that... also won't the Gun just break when reachs 0... is there to have not break but become unusable?... I hoping to ave ammo box to repair the gun. I also thought I could have it set up where the Skill "shoot" you got from the gun has a limited number uses... but I don't know how to have setup where the only way to recover more skill points for shoot is to use a ammo box to the said gun. I hope see what I'm trying to get at... I'm sure I'm just over looking something. but any help would be most thankful.