- Joined
- Mar 13, 2012
- Messages
- 1,188
- Reaction score
- 172
- First Language
- English
One key to RPGs are the skills.They make you weak, they make you strong, they make you unique, and they can make a list a mile long.
I remember playing RPGs where you gain a skill every 5 levels or so based on your class, and others by weapon, and unlocks as you use it. Some mix both, while others have you buy skills with action points.
While having too few skills can make a battle boring as you play, I don't like having 40 skills, based on 10 skills with umpting upgrades to fish through. Ace (from what was reported) gives some skills with the weapon you equip.
What is your thoughs on skill gain/use?
I remember playing RPGs where you gain a skill every 5 levels or so based on your class, and others by weapon, and unlocks as you use it. Some mix both, while others have you buy skills with action points.
While having too few skills can make a battle boring as you play, I don't like having 40 skills, based on 10 skills with umpting upgrades to fish through. Ace (from what was reported) gives some skills with the weapon you equip.
What is your thoughs on skill gain/use?



