Skills playing more than one animation and enemies targeting a certain actor

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Hello, I'm looking for a script where a skill can play more than just one animation in battles. The database only allows me to use two animation graphics for one animation and that feels very limiting especially when you want to make some multi-element attacks and such. Maybe a script where it lets the user add a note tag to a skill and the animation IDs inside the note tag will play simultaneously with the animation the skill is using or something like that.

And I'm also looking for a script where you can make enemies target a specific actor. I found a script that does this (http://forums.rpgmakerweb.com/index.php?/topic/17950-advanced-skill-targeting-plus-multiple-forced-actions-now-yanflys-compatible/) but it has too many things that I don't need for my game and they might cause an error with my other scripts. Also, with the way the script mentioned above works,  the skill that targets a certain actor would just do nothing if the targeted actor is either dead or not present in the party instead of targeting a random actor as a substitute.

I would be really glad if someone could make these scripts, especially the first one and I think a lot of people would love to have that kind of script too.
 

Engr. Adiktuzmiko

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You could always put together your own animation sheet you know... So you could simply open up all the animation sheets where you need parts of in an image editing software then combine those parts to make a new animation sheet, then import it to RPG Maker
 

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You could always put together your own animation sheet you know... So you could simply open up all the animation sheets where you need parts of in an image editing software then combine those parts to make a new animation sheet, then import it to RPG Maker
I just assumed that this wasn't a valid approach since I have never seen anyone make a big image containing all the RTP animation graphics in it.

there's multiple animation scripts made by theo recently

check this out:

http://www.rpgmakervxace.net/topic/25250-theo-multiple-animations-display/
Oh wow this is exactly what I wanted. Thanks estriole!
 
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Engr. Adiktuzmiko

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You won't be able to put ALL of them together, there's a limit per sheet... :)
 

estriole

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oh yeah. after quick thought... for your second problem (enemy skill target certain actor only).

if it's SKILL based... it might be able to achieve using my script here:

http://www.rpgmakervxace.net/topic/6870-est-enemy-actor-position-v-31-scope-condition/

then in the notetags of the skills. add

<scope_cond>
b.name[/slime/i]
</scope_cond>

change /slime/i to /your actor name/i. the skill will only able to target someone (either enemy / ally depending your database scope setting) with that name (not case sensitive since it put on regexp /i )

hope this help again :D .
 

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