- Joined
- Jun 25, 2014
- Messages
- 10
- Reaction score
- 4
- Primarily Uses
Hello, I'm looking for a script where a skill can play more than just one animation in battles. The database only allows me to use two animation graphics for one animation and that feels very limiting especially when you want to make some multi-element attacks and such. Maybe a script where it lets the user add a note tag to a skill and the animation IDs inside the note tag will play simultaneously with the animation the skill is using or something like that.
And I'm also looking for a script where you can make enemies target a specific actor. I found a script that does this (http://forums.rpgmakerweb.com/index.php?/topic/17950-advanced-skill-targeting-plus-multiple-forced-actions-now-yanflys-compatible/) but it has too many things that I don't need for my game and they might cause an error with my other scripts. Also, with the way the script mentioned above works, the skill that targets a certain actor would just do nothing if the targeted actor is either dead or not present in the party instead of targeting a random actor as a substitute.
I would be really glad if someone could make these scripts, especially the first one and I think a lot of people would love to have that kind of script too.
And I'm also looking for a script where you can make enemies target a specific actor. I found a script that does this (http://forums.rpgmakerweb.com/index.php?/topic/17950-advanced-skill-targeting-plus-multiple-forced-actions-now-yanflys-compatible/) but it has too many things that I don't need for my game and they might cause an error with my other scripts. Also, with the way the script mentioned above works, the skill that targets a certain actor would just do nothing if the targeted actor is either dead or not present in the party instead of targeting a random actor as a substitute.
I would be really glad if someone could make these scripts, especially the first one and I think a lot of people would love to have that kind of script too.


