Skills require enemy (or player) to be in a certain state to use?

Banjo

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I'm pretty sure this must already exist as a plugin (presumably Yanfly) since I know I had one that worked with VXA, but could someone please point me towards the best way to do this?

Basically, what I need is:
Player can only use skill X on an enemy when that enemy is already suffering from state Y.

Plugins to Yanfly's combat core would be best, but happy to use something else if that's a better option.
 

caethyril

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