- Joined
- Dec 19, 2013
- Messages
- 29
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my issue is as described the skills run fine when i am doing a battle test but if i run a play-test none of the added skills show up
can i get some help please
I'm using the change skill event command
here is the code for one of the skills note the actor is wearing the right equipment
<Custom Show Eval>
if (user.isStateAffected(22) && $gameActors.actor(1).isEquipped($dataWeapons[2])) {
visible = true;
} else {
visible = false;
}
</Custom Show Eval>
<Custom Cost Display>
50 Blood
</Custom Cost Display>
<Custom Requirement>
var ally=$gameParty.leader()==user ? $gameParty.members()[1] : $gameParty.leader();
value=ally.hp>=50;
</Custom Requirement>
<After Eval>
var ally=$gameParty.leader()==user ? $gameParty.members()[1] : $gameParty.leader();
ally.gainHp(0-Math.min(50, ally.hp-1));
</After Eval>
<EQS Ignore>
here is my plugin list


can i get some help please
I'm using the change skill event command
here is the code for one of the skills note the actor is wearing the right equipment
<Custom Show Eval>
if (user.isStateAffected(22) && $gameActors.actor(1).isEquipped($dataWeapons[2])) {
visible = true;
} else {
visible = false;
}
</Custom Show Eval>
<Custom Cost Display>
50 Blood
</Custom Cost Display>
<Custom Requirement>
var ally=$gameParty.leader()==user ? $gameParty.members()[1] : $gameParty.leader();
value=ally.hp>=50;
</Custom Requirement>
<After Eval>
var ally=$gameParty.leader()==user ? $gameParty.members()[1] : $gameParty.leader();
ally.gainHp(0-Math.min(50, ally.hp-1));
</After Eval>
<EQS Ignore>
here is my plugin list

